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AdmiralBull 
- 01-18-12 14:21 - 2 comments

{FPSN}AdmiralBull is very happy to announce that a new Trackmania 2 Server that is up &

running. My good friend & partner in crime,Wraith36 is the Server Admin. and is running the server w/

A software package that is beneficial to all that connect to it. It enables the users to choose

music tracks and racing tracks in any order that you wish.Currently we are running approx.

40 custom track along with some "Boss" lap tracks from the singleplayer version of the game.

There will be more custom built tracks coming soon and we encourage others to build their

own tracks & submit them to Wraith36 to be loaded onto the server to be raced on.

The new Trackmania 2 Server is called FastTrack Raceways. It is proudly in association to

Wraith36's FastTrack (Video) Productions & FPSNation.

We hope that you will come and try out the new server andbecome a regular in our

Online racing excursions. Please join us on the FSPN TS server & the FastTrack Raceways

TM2 server.
Read 77 times - last comment by PaulStorm     

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BC 
- 01-17-12 09:32 - 1 comments

BFBC2 - PTFO on Valparaiso



Hey guys,

this is just some random clip i got a few days ago. I hope you enjoy it and dont mind that it's BC2 and not BF3.
Feel free to give me some feedback, so i can improve further videos.
Thank you guys!
BOBZoidberg

Btw rate, comment and subscribe!

Music:
Mark Petrie & LaLeLa Music - Forces Of Nature


h/t: dontrevivemebro

Attached Image: fpsnation_logo.png

You will be hearing more about PTFO in the coming days. As we make the transition to FPSNation, our core value focuses on Teamwork, sticking with your Squad Mates and working the Objectives. Because that is what Battlefield has always been about.

Attached Image: Picture 5.png
DICE's "Weekly Poll - Do you PTFO?" over 59% of the players on Battlelog agree.
If you have not voted yet. Log in to Battlelog and on the bottom left side, you will cast your vote.
Read 85 times - last comment by {FKR}lordsearider     

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AdmiralBull 
- 01-12-12 08:43 - 7 comments

First I would like to say, that I am extremely honored and proud to have PaulStorm onboard w/ this hub server mindset for gameplay.To be more specific, I see us as a place to go/come to for those folks that don't have enough to play on their own servers or in need to have more players to make up a decent sized melee.That is not to say the we are not a "Clan", we will be.My hopes are that we find 8 to 12 dedicated players that will build and maintain the core foundation of what we represent here.


The rest of the folks to come or occupy this hub will decide whether or not they wish to be involved at strictly "player" status or be recruited to become one of the Regulars that maintain the overall upkeep,costs and status of this server,its website and its forums.The mentality,as I envision it, would be for us "Regulars" to exhibit all the aspects of Respect,Honor & Integrity of fair and just gameplay. Also,without worry from other Clan affiliated players to be recruited or solicited to for membership here.This Will Not Happen Here.


On that same note,there are to be certain rulesets that pertain to membership and gameplay within/on this server and/or group.Once these rules are in place and confirmed that they have been read and understood,as per the confirmed agreement, ALL Violators(members & non members) will be removed from the server either thru being kicked or ban depending,the particular violation.


I don't know if this comes to shock anyone that has been associated with this server in the past to present day but, this is the progression to come.There are many things to iron out to make all of this come to fruition,without a doubt but,it is going to happen.There still may be a few more surprises yet to come but, it all starts with these three core values Respect,Honor & Integrity.As subjectionable as they may be,if you are not willing to practice those while you are here and be a part of what we are trying to represent here...then pack your bags & hit the road.We will find your replacement(s) who will be more than happy to occupy your vacant space.


As I am the new kid on the block, I am not trying to come in here as a Billy Badass. What I am trying to do is...bring back some life to a server & Clan that has the potential to be one of the best places to go to and find a good game and good gamers.This will take involvement and dedication.That is what I am looking for in our "Regulars" So...as it has been best said by "D-Generation X" of WWE fame...."If you ain't down with that then, I got two words for ya....SUCK IT."


So,If I have pissed you off by posting this,at least I know your awake now.
Read 270 times - last comment by {FKR}Teufelhund     

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BC 
- 01-11-12 07:38 - 3 comments

The newly designed website is coming soon!

Posted Image

It will be a major upgrade for us as we utilize the latest software from InvisionPower. The site will be faster and easier to navigate.

As part of the new design for the site, we will be changing the name over to FPSNation and expanding on the Being Good Neighbors topic posted last November.

What does this mean to you, our valued member? You will be meeting and playing with great people that believe in the same values you have. Older players that enjoy, fair friendly game play, good sportsmanship, teamwork and the camaraderie that comes along with it.

We look forward to your participation in the days ahead as our community takes that next natural step. Becoming a community hub for like minded individuals that believe in in the same core values we have always practiced.
Read 195 times - last comment by {FKR}samfisher     

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BC 
- 01-03-12 17:31 - 0 comments

Battlefield 3 Post Mortem: What Went Right and What Went Wrong
DICE executive producer Patrick Bach says "we nailed it".

Electronic Arts-owned DICE might not have won the sales battle against Activision's Call of Duty: Modern Warfare 3, but the acclaimed game studio has won over millions of shooter fans. Battlefield 3 offers a very different multiplayer experience, serving up a sandbox filled with the latest vehicles, jets and technology-equipped ground troops. Now that the dust has settled and the developer has had some time to take a breather from developing new DLC for the game, DICE executive producer Patrick Bach looks back at one of the biggest games of 2011, in this exclusive interview.


Posted Image

What were your goals heading into this game?


We wanted to create a game that strikes a balance between depth and accessibility; something that feels fresh and truly next gen. We wanted to create the biggest and best Battlefield ever. The most immersive and physical first person shooter ever. And we wanted to build the true successor to Battlefield 2 while explore new ground and pushing technology forward.


How do you feel the final game lived up to those goals?

I think we pretty much nailed it. I am very proud of the game and what the team has accomplished. I feel we have created a great platform from where we can keep evolving Battlefield 3, Battlelog, and the series as a whole.

What impact has DLC had on the development process, especially with ideas that weren't able to be fit into the final product?

Pretty much anything we wanted in the game, we got into the game. The way we work with DLC is we can expand upon the existing experience while being bold and experimenting to a degree. The Back to Karkand expansion pack that just launched is only the beginning in our quest to wholeheartedly support Battlefield 3. We will keep exploring new ground for Battlefield 3 in the future.

What are your thoughts on the fan feedback that the game has received?

We absolutely love feedback, and I am very happy that we have such creative and constructive players out there. The feedback overall has been overwhelmingly positive. At the same time, I think it is important as a developer to listen to issues that can crop up when millions of people start to play your game at the same time. It's almost like the game takes on a life of its own at that point, and we are listening to feedback and looking at how people are playing so we can keep fine tuning the game. If you have any feedback at all, we're grateful if you keep in touch and leave it at the Battlelog forum.

IGN BF3 Video Review

How will that feedback impact DLC and future games?

Some of the tweaks are made to balance what our players feel are non-balanced situations, like the recent IRNV nerf (where the night vision scope was reduced in its effective range to keep it from being too powerful). On a more overarching level, we try and always listen to our community so we don't produce games in a vacuum. Case in point: After the Open Beta, we realized that our persistence system at the time made people rank up too quickly, so we tweaked it for release. It's the kind of thing you can judge and react on when the community really can sink their teeth into your game and that is hard to simulate at the workplace.

Can you give us any specific examples?

Just a totally hypothetical example: If it turns out every Battlefield player suddenly hate jets, we'll have to think about why. Is it the jets themselves they hate or something how they played in the last game, and if so, how can we make them awesome in the next game? Also, we have a lot of expertise here at DICE. We will keep creating games that we love to play, and hope that the community loves them just like we do.

Once your game was completed, what did you do that you'd been putting off because of the production schedule?

I haven't been playing a lot of games other than Battlefield 3 lately, so it's great to be able to get my hands on Batman: Arkham City, Skyrim, Uncharted 3, and more this winter.

How much time do you get to enjoy a game's completion before your mind turns to what comes next?

I've experienced some crazy Battlefield Moments in Battlefield 3, and I love watching all of the crazy gameplay videos that keep popping up and I love to play the game. But once a game is out there, my work is more or less done on that title, and at DICE we of course have a long term plan for the studio and what we are doing going forward.


What's something that you're most proud of when it comes to this game?

My goal and my job as executive producer is to make sure that all of the moving parts in this huge game fit together, so I tend not to think so much in terms of what specific features I like the most. If there's one detail I'm most proud of when it comes to Battlefield 3, it's the fact that everything fits, the game feels like a complete and homogenous package, while having a unique personality and identity.


What's something that you would change if you had been given an extra few months of development time?

You can always do a bit more polish with extra time, of course. I wouldn't have changed any significant features with more time, though.

What do you do for fun when you're not focusing on game development?

I like to work out, play soccer, and go places. If there's something interesting to see or experience, I want to go there, even if it's to a suburb of Stockholm I haven't been, or the other end of the globe.


What's next for you?

I have noticed developing games is pretty fun, so I think I'll make another one.

source: IGN
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