Modern_TD-1-01
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Modern_TD-1-01 by adam
- Submitted
- 08 April 2009 - 09:58 AM
- Last Updated
- 08 April 2009 - 09:58 AM
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- 52.68MB (Estimated Download Times)
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File Description
Description:
Hi and thank you for downloading our mods.
This release has the Modern Weapons mod integrated with the Nazi Zombie Tower Defense mod which changes the
gameplay.
A slightly edited for mood and updated instructions for Modern Weapons follows:
This mod will replace almost every weapon in COD:WaW zombie mode with modern weapons.
Exceptions because they would still be used today anyway are: Molotov, M2 Flamethrower, Double Barrel Sawedoff.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Mod Official Title: Nazi Zombie Modern Weapons
Mod Version: 1.0
Author: Way2Evil (CODWaW friend name: SDP-Panther )
Scripting by: FWCorey
Beta Testing: CustomCOD.com staff, Thanks guys!
Vocals by: FWCorey, CodNerd & Way2Evil
Websites:
http://CustomCOD.com
http://www.moddb.com...-modern-weapons
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Game : Call of Duty: World at War (PC!!!!)
Supported Gametype : Zombie mode
Compatibility with maps/mods : If the map doesn't use a mod.ff file then you can copy these files into it's
folder. Maps sometimes add the mod.ff file with nothing in it.(1kb file) If so,
it will still work if you copy this mod's "mod.ff" over that "mod.ff" file.
Combining with other Mods that change anything other than weapon skins or wall
textures is not recommended and may crash the game or give you unpredictable
results
Do NOT rename the mod.ff file or the modern_td.iwd file or this mod won't work.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Installation Instructions:
PLEASE TURN OFF SPECULAR IN YOUR GRAPHIC SETTINGS, OTHERWISE YOU MAY SEE SOME BUGS WITH CERTAIN GRAPHICS CARDS.
Extract to:
(For XP)
C:\Documents and Settings\YOUR_PROFILE\Local Settings\Application Data\Activision\CoDWaW\mods\
(For Vista or Windows 7)
C:\Users\YOUR_PROFILE\AppData\Local\Activision\CoDWaW\mods\
Launch CoDWaW.exe, go to Mods and launch "Modern_TD-1-01".
You MUST launch the mod to play the mod, there is no way around this. (don't join a server that runs
this mod without launching it first!)
Create a lobby and invite your friends who already have the mod.
There is no HTTP Redirect or downloading off the host in Co-op.
Change the server to Nazi zombie Mode. (do not try to use this on the campaign it will probably crash)
If you are having any problems setting up this mod, please report your problems at CustomCoD.com.
READ ADDITIONAL NOTES FOR SINGLEPLAYER PLAYING!
Using the mod on custom maps:
Go to...
(For XP)
C:\Documents and Settings\YOUR_PROFILE\Local Settings\Application Data\Activision\CoDWaW\mods\
(For Vista or Windows 7)
C:\Users\YOUR_PROFILE\AppData\Local\Activision\CoDWaW\mods\
...and make a copy of the folder the custom map is in. I'd recommend renaming the duplicate folder to something
like "Mapname_TD" where Mapname is the name of the map, so it's easy for you to identify.
copy mod.ff and modern_td.iwd into the new folder with the map... overwriting mod.ff if it exists with the file
from this mod. (That's why you need to work with a COPY of the map!)
Launch Call of Duty (Single player) and from the main menu go to Mods. You should see your map in there with the
new folder name as well. Use that one to play with this mod and the original to play without it.
Anyone you wish to play with has to install the mod as well with the EXACT SAME folder name!!! Or when they try
to play with you they will simply get a "Challenging" message on the load screen and not make it in.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Additional Notes:
You may start the zombie game as normal after the mod is active. If you wish to play alone, then open
the console (~ by default and must be enabled in your Options) and type "map nazi_zombie_prototype" without the
quotes.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Known bugs: (Can't seem to fix these) =(
-M4M203 (nade to bullet animation doesn't work correctly)
-M4 reflection (just a little on the side of the scope)
-ADS_up anim Skorpion (it aims fine, but it should have been better)
FAQ (in no particular order)
Q. MG42 bipod mismatch error?
A. -this happends sometimes to some people, still haven't figured out why, sorry I cannot help you with
this unless I get a really good bug report. Flushing the servercache.dat file helps some people.
Set developer to 1 and open the console fullscreen and if you are lucky you get a list with files and
lines that caused the bug (send me that info on CustomCOD.com)
It might have something to do with the custom map you are playing, make sure everybody has the same map
& mod installed the same way. (Folder names should be identical!)
Make sure you've got both of the MOD (mod.ff & modern_td.iwd copied to the map you are playing)
Q. -Server script compile error?
A. This happends in version 1.1 when you use a no-dvd file, just update to 1.3 and you should be fine, if
that doesn't work, you'll have to play with the DVD in the drive.
Q. -I get the standard weapons of COD5/CODWaW why?
A. -You didn't install your mod correctly or you didn't launch it (make sure you and the host have both
launched the mod)
Q. -Can I get this on my Wii, PS2, XBOX360 or PS3? (Or any other console)
A. -Game mods can only be installed on the PC version of the game. Console users
Q. -Does this work on other maps?
A. -You didn't read this readme did you?? Yes you can. Now go back and read the whole readme. It's not
difficult, just detailed to make it as easy as possible for you! It was a lot harder to type than it
is to read.
Q. -I can't see, there is weird stuff in my face.
A. -Clean you monitor, no seriously, you renamed the mod.ff or it's corrupt.
Q. -When I play the game I have no ammo and I keep on reloading.
A. -Make sure the host is running the mod and make sure you both have the same version of the mod and that
neither of you renamed the folder it's in.
Q. -The "Weapon name here" doesn't look or act the same as in COD4
A. -Get over it you baby, this is not COD4, I tried to get as close to it as I could, can't get any better
OK?!?!
Q. -I can't see the modern weapons mod in the mod list
A. -You didn't install your mod correctly, go back and read the instructions again. OR you haven't updated
your game with the latest patch. (1.3 as of this writing)
Q. -Can you teach me how to make a mod like this.
A. -I'm not really that good a teacher nor a social person, besides, I don't have the patience,
just read some tutorials or ask around on the CustomCOD.com forums.
Q. -I don't like the new ascend & salvation chalk and what does deedeedee means?
A. -Deedeedee!! that means you!! and if you don't like them, grow up!!
Q. -I typed /map nazi_zombie_prototype and I still get the normal map, your mod don't work.
A. -This is a MOD (short for modification) not a map! It doesn't come with a special map of any kind.
Q. -Why didn't you add "weapon name here" to the mod? I always used/loved it in COD4.
A. -It's a shit load of work to add a weapon and the prototype map doesn't let me add more, so this is the
max, don't whine about more weapons. I added the ones I thought would be cool.
Q. -I still found some weapons from CODWaW/COD5 while playing the mod
A. -I did not replace all weapons of the game, the ones that would still be used today or which give a nice
variety to the weapons that are still in there.
Q. -Why is this FAQ so long?
A. -Cause there are so many people who don't read these ReadMe files and ask stupid questions, not you, you
are cool. ^^
That's what I know about, please tell me if you find any other bugs.
Leave me a message (PM) at CustomCOD.com or moddb.com if you find anything.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Thanks to:
Corey - for helping me with whatever trouble I ran into, testing and keeping me motivated
SDP - for helping me testing from time to time.
CustomCOD - for the help they gave and getting me into contact with Corey & other mappers/modders. ^^
CODNerd - for calling me a liar & testing
Everybody who loved and thanked me for the beta release and will for this release.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Well, have fun and tell me if you liked it.
Greetz. Way2Evil
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
ps. here is the list of weapons that are in there now:
-USP .45
-Desert Eagle
-Mini-Uzi
-MP5
-P90
-AK47
-M16
-G36C
-M14
-G3
-M82A Barrett .50 cal
-Dragunov
-Frag grenade
-M4M203 (M4 with grenade launcher)
-Winchester 1200
-M1014
-M249
-RPD
-M60
-M4
-RPG-7
-Secret Raygun replacement
-Secret Deathcard replacement
Bonus weapons: (will work in prototype map, but might not be included in other maps)
-AK74u
-Skorpion
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Details of the Tower Defense MOD - thanks to ottawolf from CustomCOD.com for his enthusiastic writeup.
N A Z I Z O M B I E : T O W E R D E F E N S E M O D 2.1
Nazi zombie maps have taken COD WAW by storm, you've played them, you have loved them, well, now you
are going to hate them.
After Way2Evil released his Modern Weapons mod his mind was already working on a new mod for COD WAW.
With the help of a sick, twisted and very talented scripter, FW-Corey, they have brought you a mod that
will definately have you screaming at the top of your lungs, breaking your keyboard, throwing your mouse
across the room. Please be warned, you will be traveling to the local computer store for replacement parts.
Nazi Zombie Tower Defense Mod Version 2.1 is a server side mod, that loads in moments and changes almost
every aspect of the "normal" zombie play. This mod is guaranteed to have you hating someone you have never
met.
Some of the changes you will see in the gameplay:
* the zombies are more terrifying ( if that was possible they are zombies after all )
* the eye glow has changed to red just to make them creepier (see above comment)
* there is more decay on the bodies
* crawlers can be created more easily, everyone loves a crawler
* weapon prices have been increased on most wall-bought items
* at the mystery box, anyone can grab a weapon that has been spun for. This is a
lot of fun, you can either help someone out by buying them a weapon or you can
steal their weapon if they are too slow grabbing it
* when a player goes down, they lose 10% of their points, if they die they will lose
another 23% of their points
* there are more powerups, there is single player invulnerability bonus(for 30 seconds),
unlimited ammo, (30 seconds) or single player gets full ammo
* there are also traps; no points (for 30 seconds), all players lose ammo, or an unlucky
player loses ammo
* the mystery box will sometimes close without warning randomly and mock the victim
* there are a mix of levels, there are speed rounds, headshot only rounds, boss levels
(I will explain more later)
Now that we have laid out the general gameplay, there are some more specific points. The boss level comes
every fifth level; on levels 5, 10, 15 etc... The "Boss" zombies have a vastly increased health amount & are
only seriously damaged from headshots. Hitting them elsewhere on the body actually adds health to them, this
also goes for the headshot only rounds. The players will be happy to know that there are a limited number of
bosses during the boss levels.
For those who like to use the infinite ammo cheat. By doing this you will send the game into a guaranteed
death for yourself and your teammates. All of the zombies will have + 5000 health, they will all be runners,
the bosses will be vulnerable to headshots only and there will be 20 more of them, no repairing windows, and
no grenades at the end of the round, also the mystery box will slam shut every spin and you will only be able
to buy ammo from the walls. This is a warning, cheaters will not survive the oncoming hoards of zombies. During
the cheat penalty the number of zombies is also increased to the normal amount + 666 and the only way to
completely disable these penalties is to recreate the lobby.
All of us who tested this mod, can't wait to see what other sick & twisted things will be unleashed from the dark
recesses of Way2Evil's, and FW-Corey's minds!
We hope you enjoy this and remember, it's only a game!
Ottawolf
In the 2.1 update of Tower Defense included in this release there are also the following changes...
At the end of the first boss round you can now repair the windows they broke open.
Instead of making the zombies tougher to kill with the new weapons, I simply cut the points you get for doing
it in half.
When you enrage zombies in headshot only rounds by hitting them in the body, they won't heal past their starting
health. (I must be getting soft) (Also, crawlers are capped at 25% to 50% of their starting health.
Bosses are no longer headshot only.. but you get more of them in coop matches.
To balance this you have a time limit for each round.. if you aren't finished killing them, tough luck, the next
round starts anyway. Better reload and deal with it!
Unlike the stock version of Tower Defense, all the players need to have this combo-mod installed. It's far too
large to be server-side transferred because of the addition of Modern Weapons
Hi and thank you for downloading our mods.
This release has the Modern Weapons mod integrated with the Nazi Zombie Tower Defense mod which changes the
gameplay.
A slightly edited for mood and updated instructions for Modern Weapons follows:
This mod will replace almost every weapon in COD:WaW zombie mode with modern weapons.
Exceptions because they would still be used today anyway are: Molotov, M2 Flamethrower, Double Barrel Sawedoff.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Mod Official Title: Nazi Zombie Modern Weapons
Mod Version: 1.0
Author: Way2Evil (CODWaW friend name: SDP-Panther )
Scripting by: FWCorey
Beta Testing: CustomCOD.com staff, Thanks guys!
Vocals by: FWCorey, CodNerd & Way2Evil
Websites:
http://CustomCOD.com
http://www.moddb.com...-modern-weapons
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Game : Call of Duty: World at War (PC!!!!)
Supported Gametype : Zombie mode
Compatibility with maps/mods : If the map doesn't use a mod.ff file then you can copy these files into it's
folder. Maps sometimes add the mod.ff file with nothing in it.(1kb file) If so,
it will still work if you copy this mod's "mod.ff" over that "mod.ff" file.
Combining with other Mods that change anything other than weapon skins or wall
textures is not recommended and may crash the game or give you unpredictable
results
Do NOT rename the mod.ff file or the modern_td.iwd file or this mod won't work.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Installation Instructions:
PLEASE TURN OFF SPECULAR IN YOUR GRAPHIC SETTINGS, OTHERWISE YOU MAY SEE SOME BUGS WITH CERTAIN GRAPHICS CARDS.
Extract to:
(For XP)
C:\Documents and Settings\YOUR_PROFILE\Local Settings\Application Data\Activision\CoDWaW\mods\
(For Vista or Windows 7)
C:\Users\YOUR_PROFILE\AppData\Local\Activision\CoDWaW\mods\
Launch CoDWaW.exe, go to Mods and launch "Modern_TD-1-01".
You MUST launch the mod to play the mod, there is no way around this. (don't join a server that runs
this mod without launching it first!)
Create a lobby and invite your friends who already have the mod.
There is no HTTP Redirect or downloading off the host in Co-op.
Change the server to Nazi zombie Mode. (do not try to use this on the campaign it will probably crash)
If you are having any problems setting up this mod, please report your problems at CustomCoD.com.
READ ADDITIONAL NOTES FOR SINGLEPLAYER PLAYING!
Using the mod on custom maps:
Go to...
(For XP)
C:\Documents and Settings\YOUR_PROFILE\Local Settings\Application Data\Activision\CoDWaW\mods\
(For Vista or Windows 7)
C:\Users\YOUR_PROFILE\AppData\Local\Activision\CoDWaW\mods\
...and make a copy of the folder the custom map is in. I'd recommend renaming the duplicate folder to something
like "Mapname_TD" where Mapname is the name of the map, so it's easy for you to identify.
copy mod.ff and modern_td.iwd into the new folder with the map... overwriting mod.ff if it exists with the file
from this mod. (That's why you need to work with a COPY of the map!)
Launch Call of Duty (Single player) and from the main menu go to Mods. You should see your map in there with the
new folder name as well. Use that one to play with this mod and the original to play without it.
Anyone you wish to play with has to install the mod as well with the EXACT SAME folder name!!! Or when they try
to play with you they will simply get a "Challenging" message on the load screen and not make it in.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Additional Notes:
You may start the zombie game as normal after the mod is active. If you wish to play alone, then open
the console (~ by default and must be enabled in your Options) and type "map nazi_zombie_prototype" without the
quotes.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Known bugs: (Can't seem to fix these) =(
-M4M203 (nade to bullet animation doesn't work correctly)
-M4 reflection (just a little on the side of the scope)
-ADS_up anim Skorpion (it aims fine, but it should have been better)
FAQ (in no particular order)
Q. MG42 bipod mismatch error?
A. -this happends sometimes to some people, still haven't figured out why, sorry I cannot help you with
this unless I get a really good bug report. Flushing the servercache.dat file helps some people.
Set developer to 1 and open the console fullscreen and if you are lucky you get a list with files and
lines that caused the bug (send me that info on CustomCOD.com)
It might have something to do with the custom map you are playing, make sure everybody has the same map
& mod installed the same way. (Folder names should be identical!)
Make sure you've got both of the MOD (mod.ff & modern_td.iwd copied to the map you are playing)
Q. -Server script compile error?
A. This happends in version 1.1 when you use a no-dvd file, just update to 1.3 and you should be fine, if
that doesn't work, you'll have to play with the DVD in the drive.
Q. -I get the standard weapons of COD5/CODWaW why?
A. -You didn't install your mod correctly or you didn't launch it (make sure you and the host have both
launched the mod)
Q. -Can I get this on my Wii, PS2, XBOX360 or PS3? (Or any other console)
A. -Game mods can only be installed on the PC version of the game. Console users
Q. -Does this work on other maps?
A. -You didn't read this readme did you?? Yes you can. Now go back and read the whole readme. It's not
difficult, just detailed to make it as easy as possible for you! It was a lot harder to type than it
is to read.
Q. -I can't see, there is weird stuff in my face.
A. -Clean you monitor, no seriously, you renamed the mod.ff or it's corrupt.
Q. -When I play the game I have no ammo and I keep on reloading.
A. -Make sure the host is running the mod and make sure you both have the same version of the mod and that
neither of you renamed the folder it's in.
Q. -The "Weapon name here" doesn't look or act the same as in COD4
A. -Get over it you baby, this is not COD4, I tried to get as close to it as I could, can't get any better
OK?!?!
Q. -I can't see the modern weapons mod in the mod list
A. -You didn't install your mod correctly, go back and read the instructions again. OR you haven't updated
your game with the latest patch. (1.3 as of this writing)
Q. -Can you teach me how to make a mod like this.
A. -I'm not really that good a teacher nor a social person, besides, I don't have the patience,
just read some tutorials or ask around on the CustomCOD.com forums.
Q. -I don't like the new ascend & salvation chalk and what does deedeedee means?
A. -Deedeedee!! that means you!! and if you don't like them, grow up!!
Q. -I typed /map nazi_zombie_prototype and I still get the normal map, your mod don't work.
A. -This is a MOD (short for modification) not a map! It doesn't come with a special map of any kind.
Q. -Why didn't you add "weapon name here" to the mod? I always used/loved it in COD4.
A. -It's a shit load of work to add a weapon and the prototype map doesn't let me add more, so this is the
max, don't whine about more weapons. I added the ones I thought would be cool.
Q. -I still found some weapons from CODWaW/COD5 while playing the mod
A. -I did not replace all weapons of the game, the ones that would still be used today or which give a nice
variety to the weapons that are still in there.
Q. -Why is this FAQ so long?
A. -Cause there are so many people who don't read these ReadMe files and ask stupid questions, not you, you
are cool. ^^
That's what I know about, please tell me if you find any other bugs.
Leave me a message (PM) at CustomCOD.com or moddb.com if you find anything.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Thanks to:
Corey - for helping me with whatever trouble I ran into, testing and keeping me motivated
SDP - for helping me testing from time to time.
CustomCOD - for the help they gave and getting me into contact with Corey & other mappers/modders. ^^
CODNerd - for calling me a liar & testing
Everybody who loved and thanked me for the beta release and will for this release.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Well, have fun and tell me if you liked it.
Greetz. Way2Evil
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
ps. here is the list of weapons that are in there now:
-USP .45
-Desert Eagle
-Mini-Uzi
-MP5
-P90
-AK47
-M16
-G36C
-M14
-G3
-M82A Barrett .50 cal
-Dragunov
-Frag grenade
-M4M203 (M4 with grenade launcher)
-Winchester 1200
-M1014
-M249
-RPD
-M60
-M4
-RPG-7
-Secret Raygun replacement
-Secret Deathcard replacement
Bonus weapons: (will work in prototype map, but might not be included in other maps)
-AK74u
-Skorpion
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Details of the Tower Defense MOD - thanks to ottawolf from CustomCOD.com for his enthusiastic writeup.
N A Z I Z O M B I E : T O W E R D E F E N S E M O D 2.1
Nazi zombie maps have taken COD WAW by storm, you've played them, you have loved them, well, now you
are going to hate them.
After Way2Evil released his Modern Weapons mod his mind was already working on a new mod for COD WAW.
With the help of a sick, twisted and very talented scripter, FW-Corey, they have brought you a mod that
will definately have you screaming at the top of your lungs, breaking your keyboard, throwing your mouse
across the room. Please be warned, you will be traveling to the local computer store for replacement parts.
Nazi Zombie Tower Defense Mod Version 2.1 is a server side mod, that loads in moments and changes almost
every aspect of the "normal" zombie play. This mod is guaranteed to have you hating someone you have never
met.
Some of the changes you will see in the gameplay:
* the zombies are more terrifying ( if that was possible they are zombies after all )
* the eye glow has changed to red just to make them creepier (see above comment)
* there is more decay on the bodies
* crawlers can be created more easily, everyone loves a crawler
* weapon prices have been increased on most wall-bought items
* at the mystery box, anyone can grab a weapon that has been spun for. This is a
lot of fun, you can either help someone out by buying them a weapon or you can
steal their weapon if they are too slow grabbing it
* when a player goes down, they lose 10% of their points, if they die they will lose
another 23% of their points
* there are more powerups, there is single player invulnerability bonus(for 30 seconds),
unlimited ammo, (30 seconds) or single player gets full ammo
* there are also traps; no points (for 30 seconds), all players lose ammo, or an unlucky
player loses ammo
* the mystery box will sometimes close without warning randomly and mock the victim
* there are a mix of levels, there are speed rounds, headshot only rounds, boss levels
(I will explain more later)
Now that we have laid out the general gameplay, there are some more specific points. The boss level comes
every fifth level; on levels 5, 10, 15 etc... The "Boss" zombies have a vastly increased health amount & are
only seriously damaged from headshots. Hitting them elsewhere on the body actually adds health to them, this
also goes for the headshot only rounds. The players will be happy to know that there are a limited number of
bosses during the boss levels.
For those who like to use the infinite ammo cheat. By doing this you will send the game into a guaranteed
death for yourself and your teammates. All of the zombies will have + 5000 health, they will all be runners,
the bosses will be vulnerable to headshots only and there will be 20 more of them, no repairing windows, and
no grenades at the end of the round, also the mystery box will slam shut every spin and you will only be able
to buy ammo from the walls. This is a warning, cheaters will not survive the oncoming hoards of zombies. During
the cheat penalty the number of zombies is also increased to the normal amount + 666 and the only way to
completely disable these penalties is to recreate the lobby.
All of us who tested this mod, can't wait to see what other sick & twisted things will be unleashed from the dark
recesses of Way2Evil's, and FW-Corey's minds!
We hope you enjoy this and remember, it's only a game!
Ottawolf
In the 2.1 update of Tower Defense included in this release there are also the following changes...
At the end of the first boss round you can now repair the windows they broke open.
Instead of making the zombies tougher to kill with the new weapons, I simply cut the points you get for doing
it in half.
When you enrage zombies in headshot only rounds by hitting them in the body, they won't heal past their starting
health. (I must be getting soft) (Also, crawlers are capped at 25% to 50% of their starting health.
Bosses are no longer headshot only.. but you get more of them in coop matches.
To balance this you have a time limit for each round.. if you aren't finished killing them, tough luck, the next
round starts anyway. Better reload and deal with it!
Unlike the stock version of Tower Defense, all the players need to have this combo-mod installed. It's far too
large to be server-side transferred because of the addition of Modern Weapons
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